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Play guidelines

iPlay MOBA is a web beta. Features, balance and availability can change as the game improves.

Fair battles

Play your own hero. Do not automate controls, exploit bugs, impersonate players, abuse matchmaking, or manipulate results. Please report suspected problems from the match results screen.

Respect the team

Use an appropriate player name. Accept a match only when you are ready to play. Reconnect after a connection interruption. Leaving an active Ranked match counts as a loss for your MMR, even if your team later wins, and forfeits its coins and XP.

Rank and cosmetics

Ranked uses team outcomes and opponent rating. Kills, MVP, purchases and cosmetic styles do not directly award rank. Practice and Custom do not award permanent rank or battle coins. Earned coins and styles are game progress, with no cash value.

Skin access

Battle Coin purchases unlock a skin permanently on your linked Google account, with no expiration. Starter trials and timed skin codes expire. A code can be claimed once per Google account, subject to its claim limit and redemption deadline. Different codes for the same skin add time; starter trials keep their own activation deadline. Disabling a code stops future claims; an administrator may separately revoke access granted by a code. Code changes do not remove permanent coin purchases. Expired skins return to Original for the next match. Skins do not change combat stats.

Beta availability

Some features require a linked account or completed Casual matches. Ranked is solo queue in the Founders season. During launch, players from all ranks can match together; ratings still help balance teams. During launch, Ranked and Casual prioritize real players, then fill vacant seats with computer-controlled heroes after 20 seconds. Ranked wins and losses award normal MMR at every tier. This temporary fill policy can be disabled without resetting earned rank. Practice and Custom can also fill open slots.